
The withdrawal of PvE, developed by the Team Soda studio, ” Escape from Duckov ” , was recently bombed by Steam by a large-scale miscalculation, and the fuse began with a weak official approach to malicious MOD, and as of 7 January 2026, the game had fallen to over 70% of the majority of the miscalculation in the last 30 days.
Escaping Duck Cove supports the installation of various types of MODs through Steam Creative Industries, the issuer of which, in an announcement dated 14 December 2025, stated that the official conviction that certain modules contained malicious procedures that violated user norms threatened to prevent some players from starting the game normally (closing immediately after they had started) and thus took down the relevant MODs.
However, what really triggered the player’s rebound was not simply a downside, but the original response of the developer. After the problem has come to light, the business has not been dealt with in public immediately, but has chosen to communicate in private with the authors of the malicious MOD, “in the hope of minimizing the impact on the players who love it”.

Even though Team Soda’s studio publicly apologized on December 20, “defeating the trust of the people, once again expressing its deep guilt,” and continued to ban the author, the lower set of works, and the MOD-related norms for a week, the wave of criticism has not subsided, even though some people have stated, “Just shut down the creative workshops.”
The core of the problem, according to the player’s history, lies in SCAV MOD author, who joins the “blacklist” mechanism in his module: if the player is added to the Steam blacklist, if the player subscribes to the MoD, the game closes immediately after the start, although the actual damage is limited, but the author’s implantation of the MoD on the basis of personal vendetta will undermine the mechanism for the game to operate, which is essentially different from the “virus”.
Many players subscribe to multiple MODs at the same time and are unable to filter through the management interface, which makes it extremely difficult to sort out problems. In addition to being officially aware of the problem, the author had only privately persuaded the author to remove the function, and the author had then closed the MOD’s message area, trying to hide all the comments that pointed out the problem, leaving the player concerned that the official treatment of malicious MOD was too lenient and was the main reason for the continued spread of criticism.

Escaping Duck Cove announced a cumulative sales breakthrough of 3 million units in November 2025, and how the future of operations will prevent malign MODs and rebuild player trust remains to be seen.

